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-rw-r--r--src/video_core/renderer_opengl/present/fsr.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/present/fsr.cpp b/src/video_core/renderer_opengl/present/fsr.cpp
new file mode 100644
index 000000000..e5945b80b
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/fsr.cpp
@@ -0,0 +1,106 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/fsr.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+
+namespace OpenGL {
+using namespace FSR;
+
+using FsrConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
+ std::string_view fsr_rcas_source)
+ : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
+ fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
+ fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
+ glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
+ glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
+}
+
+FSR::~FSR() = default;
+
+void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
+ u32 input_image_width, u32 input_image_height,
+ const Common::Rectangle<f32>& crop_rect) {
+
+ const auto output_image_width = screen.GetWidth();
+ const auto output_image_height = screen.GetHeight();
+
+ if (fsr_intermediate_tex.handle) {
+ GLint fsr_tex_width, fsr_tex_height;
+ glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
+ &fsr_tex_width);
+ glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
+ &fsr_tex_height);
+ if (static_cast<u32>(fsr_tex_width) != output_image_width ||
+ static_cast<u32>(fsr_tex_height) != output_image_height) {
+ fsr_intermediate_tex.Release();
+ }
+ }
+ if (!fsr_intermediate_tex.handle) {
+ fsr_intermediate_tex.Create(GL_TEXTURE_2D);
+ glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
+ output_image_height);
+ glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
+ fsr_intermediate_tex.handle, 0);
+ }
+
+ GLint old_draw_fb;
+ glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+ glFrontFace(GL_CW);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
+ glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
+ static_cast<GLfloat>(output_image_height));
+
+ const f32 input_width = static_cast<f32>(input_image_width);
+ const f32 input_height = static_cast<f32>(input_image_height);
+ const f32 output_width = static_cast<f32>(screen.GetWidth());
+ const f32 output_height = static_cast<f32>(screen.GetHeight());
+ const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
+ const f32 viewport_x = crop_rect.left * input_width;
+ const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
+ const f32 viewport_y = crop_rect.top * input_height;
+
+ FsrConstants constants;
+ FsrEasuConOffset(constants.data() + 0, constants.data() + 4, constants.data() + 8,
+ constants.data() + 12, viewport_width, viewport_height, input_width,
+ input_height, output_width, output_height, viewport_x, viewport_y);
+
+ glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
+
+ program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+ glBindTextureUnit(0, fsr_intermediate_tex.handle);
+
+ const float sharpening =
+ static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+
+ FsrRcasCon(constants.data(), sharpening);
+ glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
+}
+
+void FSR::InitBuffers() {
+ fsr_framebuffer.Create();
+}
+
+void FSR::ReleaseBuffers() {
+ fsr_framebuffer.Release();
+ fsr_intermediate_tex.Release();
+}
+
+const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
+ return fsr_rcas_frag;
+}
+
+bool FSR::AreBuffersInitialized() const noexcept {
+ return fsr_framebuffer.handle;
+}
+
+} // namespace OpenGL